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Thursday, Jul 2, 2009 12:31PM / Standard Entry / Ideas / Members only
12 commentsafter reading this article by john hollinger about the rockets (it talks about the options they have with yao still injured), it got me thinking.
for the western conference semi-finals, the rockets still managed to beat the lakers twice without yao, mcgrady, or mutumbo. as hollinger points out, they had $25 million in salaries going up against the lakers' $75 million.
now, what if the rockets, or any team for that matter, built a team without superstars? ie. they have no max-level contract players? so, rather than have mcgrady for $20 million, they have 2 or 3 players with the same money?
if you figure the salary cap is $59 million and each team can have 15 players, that works out to $3.93 million per player. let's just say $4 million per. that's actually a decent amount. it's not too far below the mid-level exception of $5.58 million.
so, let's say for the top 8 players on the team, you give slightly more than the mid-level: $6 million. that totals $48 million. then you split the remaining $11 million with the last 7 players, or about $1.5 million each. with the top 8 players, you have the starting 5, plus the backup point, wing (SG/SF), and post (PF/C).
(or, give the top 5 players $7 million, the next 3 $6 million, the next 3 $1 million, the last 4 $750k.)
what this does is two things:
1) it creates insurance. if one or two or three players are injured, you have a just-as-capable backup there and aren't totally screwed. similarly, if one of the players blows up and another team gives him a huge contract, again, you aren't totally screwed.
2) it has flexibility. if you have an internal "player cap" of $6 million, you will never be stuck with an untradeable contract (unless you really overpaid for that player, which is hard to do with a $6 million contract). a bunch of $6 million and $1.5 million contracts are easier to move than a big $20 million one.
so, while you might not be able to put a super-awesome starting 5 on the floor, if you draft/bid well, you could put a decent product on the floor at all times - regardless of injury. and if you had 8 players that were all very good players (but no superstars) ... it still might be able to beat out the teams with 1 or 2 superstars and cheap role players. you'd be able to rotate your players in and give people rest while the other team leans on its superstars and wear them out.
personally, after the last few years of following the rockets (and wizards) ... i'm jaded on superstars. in most cases, if your main star gets injured, you're basically a lottery team. the rockets have been pretty much without a superstar during the entire yao/mcgrady era (the two players combined have played only about 50% of their games over their careers), and because their team and payroll is more balanced, they still manage to almost always get in the playoffs.
the pistons are another good example (not counting the past year). they had 5 players that were all very strong and no one had a max level contract. during that time they managed to get to the eastern conference finals or further like 6 times in a row from 2002-2008, even winning one title in the process.
or, an even more extreme example would be to have your top 10 players all be at the mid-level. that'd total $55 .8 million, then give the last 5 players about $640k each. and then go with bill simmons and malcolm gladwell's idea about having a full-court press team. have your starting 5 play a more traditional style, and have players 6-10 play something totally opposite, like the full-court press.
back when people used to play street fighter 2 in the arcades, my brother an i used to both play guile, but we had very different styles. when we'd play other people, one of us would go first. then the other one would play the second round. then whichever of us did better would take the third round (if it came to that). it worked really well. i think it'd make sense to do that for basketball, too.
heck, you could go super extreme and have 15 players all making $4 million per year and have 3 teams-of-five with very different strategies. and then rotate them in each for 16 minutes (for a total of 48 minutes). so each team would get 1 and a third quarters to play. and since each team-of-five would only need to play 16 minutes, they could go 110% all out.
the main problem with this idea, though, is that players like to play a lot of minutes. if everyone only got 16 minutes, they'd be pretty unhappy. the two team idea works better because you could probably give the starting 5 about 30 minutes each, and the full-court 5 about 18 minutes each.
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- born in la, moved to maryland when i was 5, then back to california to go to college. joined one of my best friend's company in xiamen and ended up moving to china...born in la, moved to maryland when i was 5, then back to california to go to college. joined one of my best friend's company in xiamen and ended up moving to china. now working on a new project with boys from alive (alivenotdead.com) and spending most of my time in hong kong. lots of changes in my outlook on life, the universe, and everything over the past few years. abc, but my chinese ain't that hot. super high metabolism, though it's slowed down a lot recently. look young, feel old. while driving, the guy in your rearview mirror singing at the top of his lungs to himself. highly optimistic, except when it comes to girls. tend to only like the ones that wouldn't like me back. believe strongly in karma and the golden rule. agnostic. not interested in politics. tend to assume the best in people. oblivious to sarcasm and jokes. feel that life is too short; felt that way for as long as i can remember. if you're not happy where you are, do something about it. take the road less traveled. afraid of heights, speed, and the supernatural. wish i could fly like superman. left handed. obsessive compulsive. very neat. drink socially, but don't smoke or do drugs; i don't trust my willpower if i start. poor willpower, but strong ideals - which unfortunately can result in hypocrisy. pick things up quickly, but also quickly lose interest in things. bad at keeping in touch. lazy, but ambitious. overpowering conscience. can't cheat or tell lies at all. introspective. care too much about what other people think. shy and aloof with strangers. yet if i'm in a club and a song i like comes on, i will be the first one on the dance floor. want to be popular. want to be in a band, be in a movie, write a book, create a game, and more -- if only there was enough time to do it all! try to push people to reach their potential. nerd leader. want to be the nice guy that doesn't finish last.
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Patrick Lee is the CEO of alivenotdead.com, an online community for artists and their fans, with over 1,470 artists and 500,000 registered users. Patrick was also the Executive Producer of "The Heavenly Kings", directed by Daniel Wu (Best New Director, 2007 Hong Kong Film Awards). Prior to alivenotdead.com, Mr. Lee co-founded and served as CEO of Rotten Tomatoes (rottentomatoes.com), a leading entertainment website focused on movie reviews and news and one of the top 1,000 most trafficked sites in the world (according to Alexa). Rotten Tomatoes was sold to IGN Entertainment in 2004; and IGN was subsequently sold to News Corp in 2005. Mr. Lee also co-founded and served as CEO for Design Reactor (designreactor.com), a leading Internet marketing firm focused on the entertainment industry. Design Reactor’s portfolio of clients under Patrick's tenure included Disney, ABC, Warner Bros., and Artisan Entertainment, among others. Patrick holds a BA in Cognitive Science from the University of California at Berkeley. - Age: 35
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