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  • IS5414

    Wednesday, Dec 14, 2011 3:36PM / Members only

    UML modeling in analysis and design(week 4&5-8)

    Modeling is a proven and well-accepted engineering technique

    A model is an organized simplification of reality that provides the blueprints of a system so that we can better understand the system we are creating and communicate with others

    Modeling conventions:

    Simplify and Organize

    Intuitively arranged (e.g. Left to right. Top down)

    Clear consistent labeling

    Connected/related diagrams together

    Annotated with auxiliary documents

    UML is a language used to specify, visualize, and document the artifacts of an object-oriented system under development. It represents the unification of the Booch, OMT, and Objectory (Jacobson ) notations, as well as the best ideas from a number of other methodologists as shown as next page. By unifying the notations used by these object oriented methods, the Unified Modeling Language provides the basis for a de facto standard in the domain of object–oriented analysis and design founded on a wide base of user experience

    Unified Modeling Language:

    A language for specifying, constructing, visualizing and documenting the software system and its components

    Graphical language with sets of rules and semantics

    Supports the creation of models for different purposes and different people

    It has a tight mapping to a family of OO languages

    Processes:

    Analysis:

    Identify the users/actors

    Developing a simple business process model

    Develop the use case

    Interaction diagrams

    Classification: identify classes, relationships, attributes, method; iterate and refine.

    Design:

    Apply design axioms to design classes, their attributes, methods, associations, structures, and protocols.

    Design the access layer

    Designing view layer classes

    Iterate and refine the design and analysis to see if needed repeat the preceding steps.

    Classes and Objects

    A class is an abstract definition of an object. It defines the structure and behavīor of each object in the class. It serves as a template for creating objects

    Objects are grouped into classes.

    A class has methods and attributes while object instances have behavīors (what object can do) and states.

    Methods and Messages

    Methods implement an object’s behavīor. It analogous to a function or procedure

    Messages are sent to trigger methods. Procedure call from one object to the next.

    Encapsulation & Information Hiding

    Principle of concealing the internal data and procedures of an object and providing interface to each object

    Encapsulation: Combination of data and process into an entity

    Information Hiding: Only the information required to use a software module is published to the user

    Reusability Key: Use an object by calling methods

    Polymorphism allows a message to achieve the same result even when the mechanism for achieving it differs between different objects

    Inheritance

    Superclasses or general classes are at the top of a hierarchy of classes

    Subclasses or specific classes are at the bottom

    Subclasses inherit attributes and methods from classes higher in the hierarchy

    Hierarchies are easy to extend

    Activity Diagrams

    Activity diagrams model the behavīor in a business process

    An activity diagram shows the workflow of a system. In other words, an activity diagram shows the flow of control from activity to activity in the system, what activities can be done in parallel, and any alternate paths through the flow. (Quatrani, 1999)

    Use Case Diagram

    System boundary: Determines what is considered external or internal system

    Actor: Represent a role played an outside object

    Use Case: A set of events that occurs when an actor uses a system to complete a process.

    Communicates Relationship: Illustrates the participation of the actor in the use case

    Uses Relationship: It occurs when you are describing your use cases and notice that some of them have subflows in common.

    Extends relationship: Create an extending or addition use case, and within it, it extends the behavīor of some base use case

    Use case descrīptions

    Captures the potential requirements of a new system.

    Class Diagrams

    Associations: class can be related to itself

    Generalization: Generalization shows that a subclass inherits from a superclass

    Aggregation: Aggregation classes comprise other classes

    Composition

    Sequence Diagrams

    Illustrate the objects that participate in a use-case

    Show the messages that pass between objects for a particular use-case


    Innovative product and its impact in local/global analysis and design of e-commerce systems(week 10 11 12)

    Work systems

    User interface

    M-commerce

    Products and services available

    Mobile ticketing

    Mobile vouchers, coupons and loyalty cards

    Content purchase and delivery

    Location-based services

    Information services

    Mobile banking

    Mobile StoreFront

    Mobile brokerage

    Auctions

    Mobile Browsing

    Mobile Purchase

    Mobile marketing and advertising

    Main article: Mobile marketing

    Critical Success Factors

    Unique characteristics

    Timeliness (saving time, killing time)

    Mobility (anywhere, everywhere)

    Location sensitivity (exactly where)

    Use you own device globally

    Robust product portfolio

    Cost-effective applications that span a wide range of personal needs

    Need perceived value-added over cost

    Try for “Snowball” effect

    Achieving critical mass

    Valuable only if many use

    Threshold and gap prior to high growth

    Need to get beyond innovators

    Need to build on early adopters

    Integrated value chain

    No disconnects

    All parties in the chain can benefit / share revenue (e.g., ISP / content provider / customer)

    Change in perceptions

    Phone as a data device

    PDA as a wireless communicator

    Clear business case

    Patience

    Sufficient financing

    Vendor cooperation on standards

    Government encouragement

    Research

    RISK areas

    Competing standards

    Integration with legacy applications

    Secure payments

    High-speed wireless access

    how fast, when and at what price

    Culture

    Privacy

    Device limitations

    Timing of product and service offerings

    WISH list

    Smaller / cheaper / faster

    Longer battery life

    More website considerations

    Easier interaction

    Expanded products and services

    Better integration

    Robust location sensitivity

    Selectable “push” applications


    Identify and address issues in the incorporation of selected technologies(week 1&3)

    System identification, selection and planning is one of the important steps in system development life cycle.

    There are two approaches to systems Development.

    Process-Oriented Approach

    Focus is on flow, use and transformation of data in an information system

    Disadvantages: data files are tied to specific applications

    Data-Oriented Approach

    Depicts ideal organization of data, independent of where and how data are used

    System development methodology is a formalized approach or series of steps to support SDLC.

    Structured

    Formal

    Step by Step

    Emphasize on developing paper based specifications

    Waterfall Development Method Project team proceed sequentially from one phase to the next

    Parallel Development After a general design for the whole system, the project is divided into subprojects that can be designed and implemented in parallel

    Rapid Application Development (RAD)

    Emphasize quick creation of a limited-capability version of the system

    Focus on refining the preliminary system

    Phased Development Break overall system into versions that are developed sequentially

    Prototyping A “quick-and-dirty” program that provides a minimal amount of features; Not for the development of complex systems

    Throwaway Prototyping Usually used when there are challenging technical issues

    Object-Oriented Analysis & Design (OOAD)

    Attempt to balance emphasis on data and process

    Uses Unified Modeling Language (UML)

    Characteristics of OOAD:

    Use-case Driven

    Architecture Centric

    Iterative and Incremental

    Custom develop (Build)?

    Build a system in-house with the company’s own developers

    Advantages:

    Have complete control over system functionality

    Allows for meeting highly specialized requirements

    Allows flexibility and creativity in solving problems

    Easier to change components in the future

    Disadvantages:

    Customers may not know what they need

    Customers may change their mind

    Easy to say “yes” to changes and get behind schedule

    Keeping developers can be costly

    Can be difficult to stabilize new systems

    Developers may be pulled away to work on other projects

    May be difficult to get extended funding

    Developers may not have sufficient technical expertise

    Buy (or lease)?

    Advantages:

    Increasing amounts of commercial off-the-shelf software (COTS)

    Creative financing arrangements

    Saves time

    Often cheaper

    Requires less dedicated personnel

    You know what you are getting before you invest

    You’re not the first and only user (thoroughly tested)

    Disadvantages:

    Software may not meet your needs

    Software may be difficult or impossible to modify or require huge process changes

    Loss of control over improvements and new versions

    Can be difficult to integrate with existing systems

    Vendor may drop product or go out of business

    Remodel?

    Advantages:

    Most likely have some systems that work reliably that you want to keep

    Often cheaper than building or buying

    Often faster than building or buying

    Fewer conversion problems

    Lower probability of organizational disruption

    Typically easier to implement

    Disadvantages:

    Old systems may require so much change that it’s easier to start over

    Old software may be un-salvageable (e.g., spaghetti code and/or poor documentation)

    Old software may require outdated, expensive hardware

    Can occasionally lead to “creeping” continual change that is never finished

    Some combination?

    Try to achieve benefit from build, buy and remodeling advantages without suffering the disadvantages

    Hybrid Process Models

    Large systems are usually made up of several sub-systems

    The same process model need not be used for all subsystems

    Prototyping for high-risk specifications

    Waterfall model for well-understood developments

    Gap Analysis

    Assesses the difference between stated requirements and existing systems to create a provisioning strategy

    Involves making tradeoffs between what the business would ideally like and what it is realistic to expect

    Component-based Development

    A component must be capable of being connected to other components to form a larger group or system

    Component-based development is accomplished by integrating previously developed components

    Advantages:

    Can develop quasi-customized systems

    Can be quick and reliable

    Can be more easily maintained

    Doesn’t require as much programming special expertise

    Enables more schedule and resource flexibility

    More easily linked to systems in other organizations

    Disadvantages:

    May not be able to find the components with the right functions and features

    Components may be of dubious quality and not perform as advertised

    Component suppliers may not be cooperative or may go out of business

    May have difficulty interfacing components to existing systems

    May have difficult integrating components from different vendors


    Describe process and approach to establish ecommerce application portfolio for a case(week 2)

    Sources of projects

    Management and business units

    Managers who want to make a system more efficient

    Formal planning groups

    Board of directors

    Customers

    Vendors and business partners

    Government

    Competitive pressure

    Projects are identified by

    Top management

    Steering committee

    User departments

    Development group or senior IS staff

    Top Down Identification

    Senior management or steering committee

    Focus is on global needs of organization

    Bottom up Identification

    Business unit or IS group

    Don’t reflect overall goals of the organization

    Project Development Factors:

    Perceived needs of the organization

    Existing systems and ongoing projects

    Resources available

    Evaluation criteria 评价标准

    Current business conditions

    Perspectives of the decision makers 决策者观点

    Competitive advantage 利益竞争

    Shareholder pressure 股东压力

    Customer expectations 顾客期望

    Steps in the system development process:

    System identification, selection and planning

    System analysis

    System design

    System implementation

    Requirements determination is the single most critical step of the entire SDLC.

    Creating the requirement definition is an iterative and ongoing process through out the analysis phase.

    New requirements evolved during later phases need to be carefully managed.

    Need to design e-commerce systems with change and evolution in mind

    Need to start building with specification uncertainty

    Gather information many sources (internal and external):

    Participation in strategy sessions

    Business plan

    Users/customers

    Processes/Procedures

    Forms/Reports

    Consultants and industry surveys

    Business partners

    Competitors

    Functional requirements flow directly into the next steps of the analysis process (use cases, process models, data model) because they define the functions that the system needs to have

    Nonfunctional requirements influence the rest of the analysis process, but often do so indirectly.

    4 types:

    Operational: The physical and technical environments in which the system will operate

    Performance: The speed, capacity and reliability of the system

    Security: Who has authorized access to the system under what circumstances

    Cultural and Political: Cultural, political factors and legal requirements that affect the system

    Requirements Definition Report: correct? Completed? Verifiable?

    Determining Requirements:

    Traditional:

    Interviewing and Listening

    Administering Questionnaires

    Questionnaires

    Focus Groups

    Directly Observing Users

    Indirectly Observing Users (system logs)

    Advanced:

    Traditional methods are still applicable to e-commerce analysis and design but newer approaches exist that are especially useful

    Dynamic Models, data

    Technology support, groupware

    Electronic Joint Application Development (eJAD):

    Purpose: collect system requirements simultaneously from key people

    Prototyping using components

    Quickly converts requirements to working version of system

    Goal: to develop concrete specifications for ultimate system and sometimes something usable in interim

    Analyzing Procedures and Other Documents

    Types of information to be discovered:

    History of problems with existing systems

    Opportunity to meet new need

    Organizational direction

    Names of key individuals

    Values of organization

    Special information processing circumstances

    Rules for processing data

    Organization power and politics

    Potential sources of resistance

    Potential collaborators and partners

    Use some requirement development strategies: Business Process Management (BPM)

    The basic process of analysis is divided into:

    Understanding the as-is system

    Identifying improvements

    Developing requirements for the to-be system

    There are 3 requirements analysis strategies

    Business process automation

    Business process improvement

    Business process reengineering

    Search for and implementation of radical change in business processes to achieve breakthrough improvements in products and services

    Duration Analysis

    Calculate time needed for each process step

    Calculate time needed for overall process

    Compare the two – a large difference indicates a badly fragmented process

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  • 一年又一年,是否应该继续写博客呢?

    Friday, May 27, 2011 10:59PM / Members only

    再接下来,互联网的事情虽然我看得不爽,但已学会淡定。

    如果不是他们,或许我遇见的某人只是生命中千万个人中的一个,因为他们,我更爱惜她。

    也因为她,我两年的大学生活才没有那么无聊。

    突然间,贴吧上了轨道,她的人气开始旺盛,我开始平静,但是我知道我永远都会爱她,她跟我的血液一样,永不能分离我的身体,日夜流淌。

    总有一天,我要见到她,哪怕一面。

    SMILE EATING...

    DAY DAY UP...2010.8.31

    ----------------------------------------------------

    去年的八月三十一日,写下以上的话语。

    转眼间又是一年了,这一年发生了很多事。。。。我无法用一言一语来形容我这一年的生活和心情,可以说我曾经过的很不开心,又或者我这几年没有真正开心过。但生活在继续,一切仿佛命中注定。

    是的,去年今日我未曾想过我能真正去香港念书,如今,梦想已经一步步实现。八月份,我将迎来我的新生活,在我最爱的城市里。

    无论如何,尝试过才知道,要想了解一座城市,就要经历它的春夏秋冬,明年再看此博文,不知道会有什么感想了。

    还有要说的就是,钟嘉欣,你终于没有令我失望~!这一年里,我,就像预先想过的一样,退出了贴吧,冲动,任性,但是,我知道,贴吧现在没了我也无所谓,miss koo 带来了意想不到的效果。

    我慢慢习惯,慢慢沉淀,慢慢压抑自己其实激动的心情。

    没错,我有一整年甚至更多的时间慢慢看你。

    足够了。。。。我爱的城市,我爱的偶像,我未曾谋面的朋友们,还是读自己想要的专业。。。一切的一切,命中注定吗?

      29 views Share    

  • 九宫格日记-2011年02月12日

    Saturday, Feb 12, 2011 3:48PM / Members only

      34 views Share    

  • 我的博客今天3岁246天啦!

    Friday, Sep 3, 2010 12:29AM / Members only

    我的博客今天3246天啦!

    2007年01月01日,在新浪博客安家。

    2007年01月01日,写下了第一篇博文:《新年啦...哈哈!》

    2007年06月09日,上传了第一张图片到相册。

    这些年来,新浪博客,陪伴着我一点一点谱写生活。

    文 章 数 219篇
    图 片 数 52张
    访问人数 12876次
    • 过去5年的总结:

      浑浑噩噩,凄凄惨惨

    • 我今天的心情:

      无心情,无喜无怒

    • 向未来许下一个愿望:

      一定要考上研究生啊

      45 views Share    

  • 又开学了,我大四了,于是按老规矩更新

    Tuesday, Aug 31, 2010 8:02AM / Members only

    太久没有更新,因为我的生活实在是太沉闷了。

    暑假的一个月就如同没有放假。

    7月初的两周小学期,我光荣的在第二周来临之际感冒了,重感冒,要死要活那种,当时觉得只要病好了,什么都愿意做。没错,人活着身体健康最重要,否则什么也无福消受,将来我也要记住这么一条。

    上学期的期末考试,是我本科阶段最后一次期末考试了,对我来讲,考试真是又恨又爱,没有考试,哪里还知道要学习,可是为了考试而学习又不是我想要的,矛盾极了。觉得现在学的最有用的要数英语了,当别人说看不懂某人的留言时,我可以轻松地看懂也算是有成就感,可是应试教育的英语真是没用,恨啊。。。

    夏天就要过去了,这个夏天老爸老妈去东北三省旅游,第一次一个人在家住三天,第一次自己煮方便面,准备晚餐,一点儿也不自由,反而想念爸妈的唠叨。

    一个人看着电视、电脑、课本,一个人睡在百平米的房子里,四面都是白墙,很讨厌睡觉,很不爽。

    这个夏天是大学里最无聊的夏天了,12天的数学强化,8天的政治强化,我觉得自己还没有变强就已经化了。。。

    唯一开心的是跟四人帮的聚会,不过放纵到晚上十点的后果是第二天起床无尽的耳鸣,于是乎自己给自己放假一天,睡了整整一天,还被老爸请吃饭一顿。

    回来后还是小学期,还是不能通过的验机,老师一句话就把我辛苦的劳动给否决了,于是改了一整天程序,还要在晚上去听某老师的数学课,上到10点的数学以我8点的逃课画上了句号。

    (嘿,昨儿个也不是没有任何好事发生,学校万能的报刊亭开了,终于买到独唱团,还是第一版第一次印刷的,只是我期望太高了,感觉没有那么喜欢。。。)

    截至今天上午,我把我的“小型客房系统”最后审查了一遍,修改了一个小BUG,改错了一个大BUG——最后又改回原先的程序了。我脑袋又开始抗议了,每当这个时候,五环的车声就听得特别清楚,跟耳鸣一样,越发叫我讨厌。

    接下来,我放弃修改我的程序,如果不放弃我就要疯了!!!

    再接下来,互联网的事情虽然我看得不爽,但已学会淡定。

    如果不是他们,或许我遇见的某人只是生命中千万个人中的一个,因为他们,我更爱惜她。

    也因为她,我两年的大学生活才没有那么无聊。

    突然间,贴吧上了轨道,她的人气开始旺盛,我开始平静,但是我知道我永远都会爱她,她跟我的血液一样,永不能分离我的身体,日夜流淌。

    总有一天,我要见到她,哪怕一面。

    SMILE EATING...

    DAY DAY UP...2010.8.31

      47 views Share    

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